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Implementing Multiple-Precision Arithmetic, Part 2


This article is a follow-up to part 1 where multiple-precision addition, subtraction, and multiplication for non-negative integers was discussed. This article deals with division. Again, the theoretic foundation is based on Section 4.3.1, The Classical Algorithms, of The Art of Computer Programming, Volume 2, by Donald E. Knuth.


With and we wish to compute the integer quotient . As a bonus, our algorithm will also produce the remainder such that with . We will assume that (otherwise the result is undefined) and that (otherwise the result is trivially and ). Since and we have , so can be represented using or digits: where may be zero, but in which case (if ).

We will now consider (long) division from a top-level point of view. It is actually just a formalization of the well-known pencil-and-paper method:

Algorithm G. Given , and , , with , this algorithm outlines how to compute the quotient (we may have in which case if ) and the remainder such that , .

  • G1. .
  • G2. .
  • G3. .
  • G4. Set or, equivalently,

  • G5. If then set and exit. Otherwise set and go to step G3.

An essential invariant of this algorithm is

This can be seen as follows. For the invariant is ensured by introducing a zero as the most significant digit of in step G1. For we see from steps G3 and G4 that and the inequality follows.

Note that the invariant implies that for . Furthermore we have that

from which we see that the quotients computed in step G3 are non-negative and smaller than , as they should be.

Finally, we can verify that the algorithm computes what we intended. We have

Now for some practical aspects. Note first that all of the variables can in fact be represented by a single variable and simply overwrite its digits along the way—thus ending up with the remainder. Note also that any of the remainder's digits may be zero.

Finally, how do we compute the quotient in step G3? That is in fact the central part of the division algorithm and is the subject of the rest of this article.

Simple Division

Let us first consider computing the quotient of step G3 in the special case . So let us assume that , and . As in part 1 we wish to use for some intrinsic integer (C++) type T, and just as most CPUs have built-in instructions for the most basic addition, subtraction, and multiplication operations, this is also the case for division. More specifically, obtaining the quotient and remainder such that , where , , is a quite common instruction. And that instruction is exactly what we need in steps G3 and G4 above.

However, it is not possible to access such an instruction directly through standard C++. As we did for multiplication, we therefore split and into smaller parts and do the operation at this smaller scale. So let us assume a number exists such that . We now set and and use the algorithms of this article on this representation. A 'simple division' is now of the type and we can do that directly in C++.

We will not go further into the implementation of 'double-precision division', but an example implementation is the function double_div of lowlevel_generic.hpp. You can also see the specialization of this routine for x86 processors with GCC compilers in the file lowlevel_gcc_x86.hpp.

For Algorithm G of the previous section can be greatly simplified if we are interested in just the quotient and the remainder :

Algorithm S. Given and with and , this algorithm computes the quotient (we may have in which case if ) and the remainder such that , .

  • S1. Set , .
  • S2. Set , .
  • S3. If then exit. Otherwise set and go to step S2.

Long Division

Let us now consider computing the quotient in step G3 in the case . We therefore assume , , and , , with and .

We wish to compute as fast as possible. How good is a 'first order' approximation, where we use just the two most-significant digits of and the most-significant digit of : ? First of all, if this quantity equals and we know that by assumption, so let us therefore study

This approximate quotient is never too small, as the following theorem states.

Theorem 1. With as defined above we have .

If then since by assumption, the statement is true. Assume then that . From the properties of the [floor function](http://en.wikipedia.org/wiki/Floor_function) we have and therefore . We then get

So and since we must have .

If and are scaled appropriately, will never be too large, either.

Theorem 2. With as defined above and , we have .

Assume that . We get

since . We cannot have since that would imply . The relation implies , from which we get

We then have

and finally

which implies .

We would expect to come even closer if we consider the 'second order' approximate quotient,

but how much closer? Given some approximate quotient , let us compute the corresponding second order residual

where is the first order residual,

By studying the sign of the second order residual we can now get closer to the true quotient.

Theorem 3. Let be any approximate quotient and the corresponding first order residual. Now if then .

Assume , equivalent to . We then have

So which implies .

Theorem 4. Let be any approximate quotient and the corresponding first order residual. Now if then .

Let and assume . Now since we get

This claims that , a contradiction, so our assumption must have been wrong.

We now have the following procedure for computing , a very close estimate to :

Algorithm Q. Let and , , with and (any digit of can be zero and note that the only digits accessed are , , , , and ). The algorithm computes an integer such that (Theorems 1 and 4).

  • Q1. Set and . If (division overflow when ) set and (dealing with division overflow can be avoided by setting and if ).
  • Q2. While and , set and (Theorem 2 assures that this while-loop is executed at most two times if . The check is not necessary but makes sure that we don't deal with numbers that are or larger in the subsequent comparison).

We can now combine Algorithm G of the Fundamentals section with the just obtained knowledge of approximating the quotient in the following algorithm for long division:

Algorithm L. Given , and , , with , this algorithm computes the quotient (we may have in which case if ) and the remainder such that , .

  • L1. Set such that (letting be a power of two is usually the best choice). Similarly, set (ensure gets digits, setting if necessary).
  • L2. Set .
  • L3. Find such that (use Algorithm Q described above).
  • L4. Make the update .
  • L5. If the subtraction of step L4 produces a borrow (the result is negative) do and .
  • L6. Set .
  • L7. If set and exit. Otherwise set and go to step L3.

The normalization in step L1 such that does two things. Firstly, it makes sure that the while-loop of the -computation executes at most two times. Secondly, the probability that the adding back in step L5 must be executed is of order (a proof can be found in Knuth's book).

Concluding Remarks

This and the previous article have now covered addition, subtraction, multiplication, and division of non-negative integers.

Update 2010-07-03: See the project page for more information.